Sword Art Online Fatal Bullet Is It Worth It

Is Sword Art Online: Fatal Bullet Worth It for Series Noobs?

Is Sword Fine art Online: Fatal Bullet Worth It for Series Noobs?

Exploring the game within a game

Mary Billington

Written by for Features on

Having never played a Sword Art Online game before nor watched an episode of the anime, I decided to finally try information technology out by playing the latest game in the serial. Every bit a total noob, allow me to share my impressions so far.

Sword Art Online: Fatal Bullet screenshot 1
What's the point of naming you if I tin can't proper name you something weird?

The opening of Fatal Bullet creates a solid first impression. The earth is futuristic and your selection of weapons includes many varieties of guns and a sword. In the first few moments, you piece of work through a preparation course where yous detect how to move effectually and shoot at enemies. Seeing as most JRPGs don't employ guns as a principal weapon (2010's crawly Resonance of Fate excluded), this brings a fresh perspective to your typical battle. v1d30chumz 8-215-29-23

Information technology's difficult to decide which gun to utilize simply each clearly has its own advantages and disadvantages. For example, the Gatling gun may do a lot of harm only it takes a while to get-go upwards and overheats quickly. Information technology's also and so heavy that yous can't hold another gun simultaneously other than a pocket-size pistol. I found the machine guns to exist the most handy and the fact that the game has an assist option that homes your bullets in on the enemy makes for some easy fighting; peradventure a bit too piece of cake, though. I've establish that I'm always either getting bored with running effectually in circles shooting in the full general management of enemies when I have assist on or I'g frustrated that none of my bullets are hit when I turn it off. Couldn't there exist some middle ground?

Sword Art Online: Fatal Bullet screenshot 2
These gunfights sure can get crazy!

Battles with enemies take place in one of many locations that usually have large maps with varying terrain and the odd landmark to run between. I quite like how the terrain is often rocky and uneven as y'all can jump and your grapheme'south movement feels more natural than many other RPGs where a twig in your path can seem like an insurmountable obstruction. The master landmarks are quite large and become battlefields when y'all approach them. They're teeming with enemies simply waiting to pounce on yous and either burn down away with their heavy firepower (droids) or stab yous with their killer stinger (wasps and scorpions). The battles can become pretty tough and unrelenting, especially considering enemies respawn after yous leave an area for just a brusk amount of time.

Along with the overworld battles, I've spent some time hanging out in the depths of dungeons where the gun battles are fix upwards similar a fight scene in a movie. They're still not that challenging if you take assist on and the visuals expect the same in all of the dungeons I've explored so far. At the end of them, in that location's usually a boss fight that brings a good level of challenge. It's funny that your teammates don't seem to be pulling their weight every bit you watch the boss's multi-leveled health meter chip away always so slowly when you attack.

Sword Art Online: Fatal Bullet screenshot 3
Who's a better sniper: a human or a robot?

Sword Art Online: Fatal Bullet sure has a lot of video clips. If you're not an existing fan so at that place are definitely as well many considering a lot of references will go over your head and you'll notice yourself wanting to skip the videos. Still, you can't and there's no style to allow them to automatically play while y'all go go a loving cup of tea. Games with this many videos should have an auto-play function and it's fair to say that this feature is pretty much expected at this point in fourth dimension. When I'yard interested in a story, I like to put the controller downward and sentry it. Whether I'k interested or not, I shouldn't have to keep pressing X a million times in order to advance the dialogue.

The main graphic symbol in Fatal Bullet is a custom build that you become to create at the beginning of the game. You can further customise them by buying wearable and updating their hairstyle subsequently on, also. Non far into the story, yous'll also see a second character known equally an ArFA-sys for you to customise and level up. I kitted mine out with a smart curt brown haircut, sunglasses, and a super-snazzy nighttime greyness adjust with heels. She looks so absurd, especially next to my chief character who has an innocent red bow in her pilus. Having 2 characters to control makes it easier to experiment with weapon loadouts, besides. I can exist the gunner with heavy duty weapons and the other can take a sniper rifle for long range attacks and a hand gun for close upwardly combat.

Sword Art Online: Fatal Bullet screenshot 4
Hey, where did everybody go?

Sword Art Online: Fatal Bullet makes a good first impression of a cool futuristic JRPG with lots of gun fights. However, the gameplay gets repetitive fast even with the mix of gun types and the pacing suffers from too many videos, specially if you're not an existing fan.

Gameplay video for Sword Art Online: Fatal Bullet thumbnail
Gameplay video for Sword Art Online: Fatal Bullet 4:07
Which Lego Dimensions Minifigure Are You?

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Source: https://videochums.com/article/is-sword-art-online-fatal-bullet-worth-it-for-series-noobs

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